Business Information
I am an independent contractor (based out of Montreal, Canada)
specializing in the development of real-time 2D/3D computer graphics and post-production software.
In particular, my areas of expertise include
OpenGL, software development for multi-core machines, 3D geometry generation, and real-time rendering.
Some examples of my public work are available throughout this site, so take a look around.
Unfortunately, however, the brunt of my more recent work is private and can't be published online. Most recently, I worked at Autodesk Media and Entertainment in the Frost, Combustion and Toxik development teams.
For more details concerning my past professional experience and projects
or my availability for contractual work, please don't hesitate to
contact me.